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YARPS: File Manager

YARPS: File Manager


Welcome, adventurers and worldbuilders! In this video we’re going to talk about
the YARPS File Manager and its features. Via the File Manager you can upload files
to YARPS, such as character portraits, treasure maps,
or handouts, to illustrate and visualize your game world. Apart from a tool that is easy to use one
important question is: What can players see and what information
is supposed to remain secret from them? So far, the entity called Sunion only has
a map as its image. To give our players a livelier impression
of the city we’ll add an atmospheric photo as an illustration. Of course, you can also upload images per
drag and drop to the File Manager from a folder on your
computer. Filters make it easier for us to find certain
files. Files in the folder “GM Secret” are only
visible to GMs and the owner of this instance. There are two ways to also allow players to
view our photo: We can move or copy the file to the folder
“Player Visible” that all users of this instance can access or we can link the file to an entity that is visible to players. In such entities, files become visible to
players, no matter in which folder they’re stored
in the File Manager. To link our photo to the entity for Sunion,
we can either select the entity and assign the photo via the command “Choose”, or we can drag the file directly onto the
entity. Now YARPS shows us both images for the entity
“Sunion”. So, what if the file we want to link to an
entity isn’t an image to be displayed directly,
but an audio file? Maybe it’s a secret message in a foreign
language that the heroes first have to translate? You can add all sorts of files to entities,
such as audio files, video files, or PDFs. Players can then download them directly. Another option to integrate files is via formatted
texts. Via the editor we can include images directly, after they have been uploaded to the File
Manager. This can be useful when we want to make longer
texts more appealing and easier to read. The File Manager provides even more features
to make our gaming lives easier: We can create subfolders to better organize
our files, open preview windows,
and copy or rename files. We can choose whether we want to apply changes to a linked file to all relevant entities or not. If we choose not to update all entities, the links to the file will disappear automatically, though. Even a simple image editor is integrated with
the File Manager. It can be used to quickly cut or rotate map
images or change the size or colors of an image. That’s about all we need to know about the
File Manager. Have fun developing your game worlds!

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