TRUMPET TURRET | Rust update 28th February 2020

TRUMPET TURRET | Rust update 28th February 2020

Greetings survivors and friends, Shadowfrax
here with your weekly blast of Rust development news.. And I have to say.. You can call the
TEAM at Facepunch what you like, but if there’s one word to describe them this week, it’s
‘LEGENDS’… May I introduce you to the Turrrrumpet.. Or
should that be the Trumpeturret?.. Whatever, this is not an illusion.. or an early April
fools.. and not wanting to blow my own.. horn, but this is something that I kind of suggested..
although it may have been intended from the start, and it is a bit of a no-brainer.. but
I did suggest it.. Yes, as well as being able to create a custom
turret from about 20 different shooty sticks now, including the legendary eoka turret..
Over on the staging branch you can currently wage psychological warfare as well by simply
inserting a plumber’s trumpet where it hurts the most and plugging it into the mainframe.. It works pretty much as expected: Unauthorised
players who enter its territory will be parped at with terminal intensity until they remove
themselves from the area.. The turret ejects a ferocious barrage of notes directly into
the victim’s soul, whilst simultaneously alerting defending forces to the intrustion.. The only downside of this majestic display
of auditory terrorism being that the notes themselves are seemingly random.. Although
maybe the randomness adds to the sheer terror of the attack? Although the ‘Pingu pistol’ (for that is what
I shall also be calling it) is the ultimate alarm system.. it sadly isn’t programmable
yet and can’t be made to play a specific tune.. I did ask, but apparently that’s tricky as
it needs to run without the player being connected.. I’m not going to give up hope completely though..
So question of the day: If you could get it to play a tune, what would that be? Answers
in the comments please. Oh and make sure you C4 the subscribe button
and stab up the notification bell for weekly Rust news, and other stuff.. If YouTube decides
to let you know.. On staging we’ve had a ton of new commands
which will be of interest to content creators and server owners alike… First of all as mentioned last week, admins
will be able to adjust the server’s water height with the oceanlevel convar.. 0 is standard,
and increasing it will lead to some interesting and rather wet results… Can’t wait to see
what you lot do with this.. There were a couple of fixes to help it work better, including
not being able to set it to a negative amount, shame.. and some AI tweaks to make scientists
avoid running around underwater (oh come on, why take away my one pleasure in life, seriously?)
and, as mentioned previously, admins can also switch off the underwater effect now with
underwater_effect 0 For reference you can also now bind commands
to composite keybinds, for instance left control + x for kill or something.. and also a new
meta.add convar can be used to create incremental ones… you can see me using it on the sea
level here for instance.. I’ll stick details down below.. Content creators have never had it so good
either.. And to show you what I mean, the debug camera has had some serious upgrades
this week.. First of all, we now have guides which can
be turned on, off and switched between with debugcamera_guide 0 through to 4.. And in
order they are: rule of thirds, golden ratio, aspect ratio and crosshair.. And just so you
understand, these are exclusively for those with admin rights and only work in debug camera,
not first person. The aspect ratio can be set to whatever you
want, such as 2.35:1 or 4:3, and the guide colour can also be adjusted.. My favourite new cinematic tool however has
to be camera parenting, and it’s very simple. When in debug camera, just look at an entity
and press F which will lock the camera to it.. you can then offset the camera using
W A S and D and orbit around it with control plus the arrow keys..
For entities with bones.. such as players and animals.. You can cycle through which
one you’re parented to with tab, but the best thing has to be the new bonerotation convar
which moves the camera.. with the bone.. Here are a couple of examples.. And yes, it works
with projectiles too.. I have so many ideas…. You can also open a browser for demos now
with demo.browser, where you can see a list of which ones you have in your folder and
then play them directly.. plus a HUD which can be toggled and general improvements to
playback.. What I’ll do, instead of boring all of the
‘normal’ players watching this is to put these commands in the description, and don’t forget,
they’re only on staging at the moment and subject to change before being merged to main
on March the 5th. In other changes, Garry has been doing some
work to improve steamworks integration and networking.. More info on that hopefully next
week.. And some improvements to navmesh baking are being made on a separate branch at the
moment, which if you don’t know is a step during a server’s startup that can significantly
affect startup time.. So far this has been sped up fourfold, so server restarts should
be much quicker in future. There was a fix for aim jumping when stopping
shooting whilst mounted on something.. And there’s a new background for the EAC startup
window… Fancy. In works in progress!
Lots being done in the field of farming, the sprinkler system will be interesting and sounds
like it’ll work on the same general principles as electricity, with fluid switches and planter
sensors.. Except there’ll be gravity to take into account as well.. There’s progress on
potatoes.. And there are models for horse dung and horse dung piles out there somewhere..
but unfortunately I can’t show you any of this lovely stuff yet, because it doesn’t
look like it’ll be ready until April’s patch.. But stay tuned and I’ll shovel any news I
get in your general direction.. Vehicles: Engine internals blah blah, fuel
tank module blah blah, something about a power curve..
And according to the commits, it seems the HDRP branch when it eventually merges will
have a lot of new assets, including new pine saplings, dead pines, updated overgrowth models,
and better textures for a lot of foliage.. Can’t wait for that.
Right! You’re up to date. Come and join me on Twitch for survival streams three times
a week, help my channel here to survive and thrive by supporting me on Patreon, and stay
up to date with all my content and news on Twitter, Facebook, Discord and my Steeeeam
group – links below. I shall catch you all soon, but in the meantime, keep calm and stay
Rusty. Cheerio.

Comments (100)

  1. My links:





    ✔️Steam group:



  2. I would play pink panther theme music to make sneaky doorcamps say: "r u fkn kidding me" then leave


  4. Thumbnail review: SHADOWFRAX

    4 stars for doot turret. 1 star for ptsd inducing doots.

  5. You're in your base and you hear your turret toot TF2 Intruder alert.

  6. The farming system needs to be paired with a tier 2 cooking system. The foods from the tier 2 should need to be kept in the fridge

  7. its a Trump turret XD

  8. I’m not gonna throw c4 on my phone but hey I’m already subbed so I ain’t gotta worry bout it

  9. i'd be happy if we could set the turrumpet to play a solid A #

  10. Please add command for Remove Water ! 😀 … so Ocean with no Water xD

  11. yo shadowfrax always love your update videos brother!! i have a quite offtopic question: why dont we have a NOT logic gate in the electrical components? i miss it so much in some of my designs. And how can i even sugest it to be implemented in the game? Thanks bro keep up the awesome work!!

  12. Finally something useful…

  13. I will put default dance into any game that lets me program its music

  14. Now I'm just waiting for a rust equivalent to RVB

  15. Trumpet to play the melody from The final countdown of cause!

  16. "C4 the sub button"
    Instructions unclear, I broke my neck!

  17. What ammunition do they take? Jazz or marching band?

  18. I have not been so excited about cinematic options opening up to me as these new commands have done.
    Manual focus and parenting mode are prime content inspiration!!

  19. Hey can you make a recap for what’s been going on for past rust players ? Maybe like every 3-6 months? Thank would be nice. Great videos thank you !

  20. jacksepticeye intro

  21. "moooove biiish get out the way !!!! " that would be the tune xD

  22. here to post a comment and as usual i will ask the same question since many month… can i have the title of music use in your video ????

  23. "Sit down, be humble, sit down, be humble, sit down", with a M249 chattering behind it xD

  24. That is perfect for door camping alarm

  25. Easy, flight of the Valkyrie, best raid music.

  26. The sound i would play is the deepest note they offer. Just that, so every intruder will know how pointless existance is

  27. The turrumpet should obviously play Sea Shanty 2.

  28. so Donald Trump now have his own turet ?

  29. noot noot, indeed.

  30. Progress on Potatoes. I assume he means the console launch

  31. Rick roll turrets. No questions asked.

  32. Old Nokia ringtone style, programmable noots

  33. Definitely the portal 2 turret orchestra

  34. Darude – Sandstorm turret for sure.

  35. Who will be the first content creator to have a bullet-time headshot in their intro cinematic?

  36. i would play minecraft muisc

  37. Actually pay to win turret

  38. i would put giorno´s theme

  39. Rust won't be coming this year for console

  40. Sandstorm! annoying AF

  41. Mission impossible theme

  42. i would tune it to rick astly never gonna give you up

  43. Oh boy. I can see a lot of you tubers who make rust videos hating these. Lol.

  44. I would have it play the into to Thunderstruck by AC/DC

  45. If the notes are ramdom there is chance that it plays megalovania by it self.

  46. i would get it to play gangnam style

  47. Epic Sax Guy trumpet version would be perfect


  49. Nice! The trumpet turret could be used as an alarm 😂👌

  50. Actually kinda like it. Sorta like an alarm system.

  51. Imagine turrets playing portal turret song
    Absolute dream

  52. Metal Gear alert sound.

  53. I would make it play megalovania then run out with a spaz

  54. introoders will be rick rolled

  55. It should play the classic pokemon battle theme!

  56. Final countdown would be hilarious addition to the trumpet turret🤔

  57. This could be use as a alarm

  58. My turret would play erika.

  59. personaly i would like to play crab rave with the turrumpet

  60. i'd program it to play Dixie xD

  61. I would make it play 'never gonna give you up' by rick astley so that they Will get scared by the turret and then get rick rolle because they wont die

  62. want vehicles and spray cans asap

  63. i want to program it to play "careless whisper"

  64. Darude Sandstorm, DUH!

  65. doom doot it will play

  66. Me: tryharding with da bois, gets notification
    Me to the bois: ,,shadowfrax posted new vid, wait bois i ho afk"

  67. i would play "cantina band" – obviously

  68. Feels like just yesterday all of the radtowns were solid textures.

  69. If I could make it play a song I’d make it play flut salid

  70. i would play non stop cantina music from star wars

  71. I see Water World custom maps in the near future!

  72. Omg a turret that blasts you with megalovania would be terrifying.

  73. turrumpet play the LICC

  74. Its kinda like an alarm system for when idiots are in your compound

  75. I got a bone you can put a camera on..

  76. I'd make it play the first four notes of megalovania

  77. For the question of the day it would be Megolovainia

  78. Can’t wait for it to be programmable so I can watch my downed victims cry in agony while my turret plays careless whisper in the background

  79. well duh Epic sax guy

  80. "Welcome to the jungle" and deploy the claymore rumba

  81. imagine Being hunted by a zerg Runnin the forest hidin' in a bush and all of the sudden your hear the melody "Never gonna give you up"

  82. megalovania. Let them know a boss is coming.

  83. the obvious tune to put in would be all star, by smash mouth

  84. Can facepunch just add something Interesting and completely remove turrets all together

  85. Beethoven's 5th symphony

  86. I'd make My turrets play Giorno's theme

  87. They should add a shotgun smoke shell, so we can have smoke screen when defending, or in the middle of battle

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